AD&D Tobs

Description:
Name: Tobs Warstein              HP: 14/25
Race: Dwarf                      AC: 3
Class: Fighter                  LvL: 2
Align: Neutral Good              XP: 2770
                        Next lvl Up: 4000

-4 to opponents to-hit if ogre, ogre magi, troll, giant or titan

Weapons/Armor: Item - damage/AC, weight
Club - 1d6, 30w      Dagger - 1d4, 10w      Keg Smasher Battle Axe - 1d8-2+2, 75w
Short Bow - (10) Arrow 1d4      Shield Bash/Charge - 1d4
Armor 5, 110w - Chainmail, Great Healm, Large Shield +1 (3 atk p/rnd)
                                                
Str: 14  +200 Weight Allowance, Open door on 1-2 on d6
Int: 11  +2 Languages
Wis:  7
Dex: 13 
Con: 18  +4 HP on lvl up
Cha: 10  4 Maximum Henchmen

To Hit Matrix: +1 to-hit half-orcs, goblins, hobgoblins or orcs
AC: -10   -9   -8   -7   -6   -5   -4   -3   -2   -1    0
TH:  25   24   23   22   21   20   20   20   20   20   20

AC:   0    1    2    3    4    5    6    7    8    9   10
TH:  20   19   18   17   16   15   14   13   12   11   10

Saving Throws:
14 (+5) save vs Poison
14 (+0) save vs Paralyze/Death Magic
15 (+0) save vs Petrification/Polymorph
16 (+5) save vs Rod/Staff/Wand
17 (+0) save vs Breath Weapon
17 (+5) save vs Spells

Skills:
60' Infravision
99% System Shock Survival
 7% Bend Bars/Lift Gates
75% Detect grade/slope in passage (within 10' of phenomenon)
75% Detect new construction or passage/tunnel (within 10' of phenomenon)
66 2/3% Detect sliding/shifting walls or rooms (1-4 on d6) (within 10' of phenomenon)
50% Detect traps involving pits, falling blocks & other stonework (within 10' of phenomenon)
50% Determine approximate depth underground (any distance)
100% Resurrection Survival

Languages: Common, Dwarven, Gnome, Goblin, Kobold, Orcish, Halfling, Gnoll

Equipped Gear: Money 0p, 0e, 977g, 20s, 93c
    Backpack
          Coin Purse - Gold
          Bedroll
          Torch (3) (40' light, 1 hr)
          Rope 50'
          Waterskin (Water)
          Waterskin (Mead)
          Waterskin (Mead)
          Waterskin (Mead)
          Tinderbox, flint, steel
          Small Sack
               Large Iron Spike (10)
               Small Hammer
               Healing Potion (1)(1d6)
          Large Sack
               Empty
          Standard Rations (7)
          1 Bottle of "Better-Than Grain" Alcohol
     Belt
          Sheath
               Clan Warstein Dagger
          Loop
               Battle Axe +1
          Large Pouch
               Clan Warstein Stein
                    Pipe w/weed
               Clan Warstein Stein-Rag (Rugged Doily)
               Cave Bear Claws (20)
               Cave Bear Fangs (4)
          Small Pouch
               Coin Purse - Silver, Copper
     Boots, High Hard
     Clan Warstein Large Shield
     Clan Warstein Cloak
     Clan Warstein Horned Great Helm
     Clan Warstein Scalemail
     Clan Warstein Battle Axe - Keg Smasher
     Chainmail
Bio:

Clan Warstein loves to have fun. Their greatest love is fighting, going to battle for the fight itself as often as a cause, loving to throw themselves into the fray with a happy cry of glee. On the battlefield it’s not uncommon for them to crack jokes or cheer excitedly for their allies to join the fun. Due to this attitude, the primary job for healthy males in the Clan is soldiering, often hiring out as caravan guards and mercenaries. If there was anything that could surpass their love of battle, it would be their love of ale.

Fortress Warstein brewers provide the primary source of funds for the Clan, and are made up primarily of the Clans women. These women also control the clan’s finances, and their word holds importance to the entire community. The brewers constantly look for new and innovative ways to improve upon their heavy draft ales. Warstein brews are a hot commodity everywhere the Clan trades, selling for a hefty profit to supply their soldiers and fund their battles.

While the common bar brawls are vicious affairs, true inner-clan conflict is non-existent as there’s always someone or something else more fun to fight. No weapons allowed is the only rule for these brawls, but that only holds for conventional weapons. Chairs, tables, bottles and everything else at hand is often implemented as a make-shift weapon. Broken bones, loss of consciousnesses and hefty fines are all part of this pass time, and the majority of dwarves (male and female) participate as often as they can. No matter how grim things may look, the dwarves of Clan Warstein always have the nightly bar brawls to look forward to.

Tobs is on a mission for a very important woman in his Clan. Probably the most important woman alive. His grandmother. A well respected brewer, Breska the Brewer has come up with more original brews in the last century then any other dwarf in the Fortress.

Nearing the end of her long life, she tasked Tobs (not the favorite of her many grandchildren, but good enough) to go out into the world and search for an ale the likes of which she’d never tasted before. To make sure he knew what to look for, she gave him a crash course in brewing and made him get drunk on every type of ale they had available, and the variety was vast.

Tobs is now setting out on his adventure, to seek rare recipe’s and ingredients to bring home to his grandma. This ‘quest’ has him leaving the Clan Fortress with the new title ‘the Unfortunate’, as instead of going to war with the rest of his Clan, he’s doing chores for his grandma.

AD&D Tobs

Brennan Kardiak